Ogres: Difference between revisions
LanceAdmin (talk | contribs) Created page with "* ARROGANT: The culture of ogre-kind is one of great boasts and deeds. Others see them as haughty and distant, giving them the Arrogant Hindrance. * BIG: Ogres are thick and burly creatures with wide shoulders and great guts they take immense pride in. They subtract 2 when using equipment designed for smaller beings, and cannot wear humanoid armor or clothing. Equipment, armor, food and clothing cost double the listed price. * CLUELESS: Ogres subtract 1 from Common Knowl..." |
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* HARDY: Ogres are exceptionally tough. A second Shaken result from damage does not cause a Wound. | * HARDY: Ogres are exceptionally tough. A second Shaken result from damage does not cause a Wound. | ||
* SIZE +1: Ogres are eight to nine feet tall. This adds +1 to their Toughness. | * SIZE +1: Ogres are eight to nine feet tall. This adds +1 to their Toughness. | ||
* VERY STRONG: Ogres have a starting Strength of d8 and a maximum Strength of d12+2. | |||
* VERY TOUGH: An ogre’s starting Vigor is d8, and the limit is increased to d12+2. | * VERY TOUGH: An ogre’s starting Vigor is d8, and the limit is increased to d12+2. | ||
Revision as of 19:13, 2 October 2026
- ARROGANT: The culture of ogre-kind is one of great boasts and deeds. Others see them as haughty and distant, giving them the Arrogant Hindrance.
- BIG: Ogres are thick and burly creatures with wide shoulders and great guts they take immense pride in. They subtract 2 when using equipment designed for smaller beings, and cannot wear humanoid armor or clothing. Equipment, armor, food and clothing cost double the listed price.
- CLUELESS: Ogres subtract 1 from Common Knowledge and Notice rolls.
- CLUMSY: Ogres subtract 2 from Athletics and Stealth rolls.
- OUTSIDER (Minor): Their awkward and imposing size makes other beings nervous. Ogres subtract 2 from Persuasion rolls.
- HARDY: Ogres are exceptionally tough. A second Shaken result from damage does not cause a Wound.
- SIZE +1: Ogres are eight to nine feet tall. This adds +1 to their Toughness.
- VERY STRONG: Ogres have a starting Strength of d8 and a maximum Strength of d12+2.
- VERY TOUGH: An ogre’s starting Vigor is d8, and the limit is increased to d12+2.