Created page with "* AGILE: Elves are graceful and agile. They start with a d6 in Agility instead of a d4. This increases maximum Agility to d12+1. * ALL THUMBS: Elves have an inherent dislike of mechanical objects in traditional fantasy settings, giving them the All Thumbs Hindrance. * LOW LIGHT VISION: Elven eyes amplify light. Other races often claim they can see stars in the elves’ eyes. They ignore penalties for Dim and Dark Illumination."
 
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* AGILE: Elves are graceful and agile. They start with a d6 in Agility instead of a d4. This increases maximum Agility to d12+1.
* OVERCONFIDENT: Shide believes they can do anything.
* ALL THUMBS: Elves have an inherent dislike of mechanical objects in traditional fantasy settings, giving them the All Thumbs Hindrance.
* AGILE: Shide are graceful and agile. They start with a d6 in Agility instead of a d4. This increases maximum Agility to d12+1.
* LOW LIGHT VISION: Elven eyes amplify light. Other races often claim they can see stars in the elves’ eyes. They ignore penalties for Dim and Dark Illumination.
* ALL THUMBS: Shide have an inherent dislike of mechanical objects in traditional fantasy settings, giving them the All Thumbs Hindrance.
* LOW LIGHT VISION: Shide eyes amplify light. Other races often claim they can see stars in the Shide’ eyes. They ignore penalties for Dim and Dark Illumination.

Revision as of 20:18, 2 October 2026

  • OVERCONFIDENT: Shide believes they can do anything.
  • AGILE: Shide are graceful and agile. They start with a d6 in Agility instead of a d4. This increases maximum Agility to d12+1.
  • ALL THUMBS: Shide have an inherent dislike of mechanical objects in traditional fantasy settings, giving them the All Thumbs Hindrance.
  • LOW LIGHT VISION: Shide eyes amplify light. Other races often claim they can see stars in the Shide’ eyes. They ignore penalties for Dim and Dark Illumination.