Created page with "* '''SIZE +1:''' Minotaurs are tall and broad, adding +1 to their Toughness. * '''VERY STRONG:''' Minotaurs start with Strength d8, increasing their maximum Strength to d12+2. * '''AQUATIC:''' Selkies cannot drown in water and move at their full Pace when swimming. * '''DEPENDENCY:''' Selkies must immerse themselves in water one hour out of every 24 or become automatically Fatigued each day until they are Incapacitated. The day after the Incapacitation from dehydration,..."
 
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* '''SIZE +1:''' Minotaurs are tall and broad, adding +1 to their Toughness.  
* '''SIZE +1:''' Odovhar are tall and broad, adding +1 to their Toughness.  
* '''VERY STRONG:''' Minotaurs start with Strength d8, increasing their maximum Strength to d12+2.
* '''VERY STRONG:''' Odovhar start with Strength d8, increasing their maximum Strength to d12+2.
* '''AQUATIC:''' Selkies cannot drown in water and move at their full Pace when swimming.
* '''TOUGH:''' Odovhar’ starting Vigor is d6, increasing the limit to d12+1.
* '''DEPENDENCY:''' Selkies must immerse themselves in water one hour out of every 24 or become automatically Fatigued each day until they are Incapacitated. The day after the Incapacitation from dehydration, they perish. Each hour spent in water restores one level of Fatigue.
* '''BIG:''' Their muscular frame causes Odovhar to subtract two when using equipment designed for smaller beings, and they cannot wear humanoid armor or clothing. Equipment, armor, food and clothing cost double the listed price.
* '''LOW LIGHT VISION:''' Selkies are used to the darkness of the depths. They ignore penalties for Dim and Dark illumination.  
* '''MEAN:''' Taught that might makes right, Odovhar struggle with diplomacy and tact. They have the Mean Hindrance.
* '''TOUGHNESS:''' Life in the depths of their watery world has made Selkies flesh dense and resilient. Add +1 to their Toughness.
* '''AQUATIC:''' Odovhar cannot drown in water and move at their full Pace when swimming.
* '''DEPENDENCY:''' Odovhar must immerse themselves in water one hour out of every 24 or become automatically Fatigued each day until they are Incapacitated. The day after the Incapacitation from dehydration, they perish. Each hour spent in water restores one level of Fatigue.
* '''LOW LIGHT VISION:''' Odovhar are used to the darkness of the depths. They ignore penalties for Dim and Dark illumination.  
* '''TOUGHNESS:''' Life in the depths of their watery world has made Odovhar flesh dense and resilient. Add +1 to their Toughness.

Revision as of 08:02, 3 October 2026

  • SIZE +1: Odovhar are tall and broad, adding +1 to their Toughness.
  • VERY STRONG: Odovhar start with Strength d8, increasing their maximum Strength to d12+2.
  • TOUGH: Odovhar’ starting Vigor is d6, increasing the limit to d12+1.
  • BIG: Their muscular frame causes Odovhar to subtract two when using equipment designed for smaller beings, and they cannot wear humanoid armor or clothing. Equipment, armor, food and clothing cost double the listed price.
  • MEAN: Taught that might makes right, Odovhar struggle with diplomacy and tact. They have the Mean Hindrance.
  • AQUATIC: Odovhar cannot drown in water and move at their full Pace when swimming.
  • DEPENDENCY: Odovhar must immerse themselves in water one hour out of every 24 or become automatically Fatigued each day until they are Incapacitated. The day after the Incapacitation from dehydration, they perish. Each hour spent in water restores one level of Fatigue.
  • LOW LIGHT VISION: Odovhar are used to the darkness of the depths. They ignore penalties for Dim and Dark illumination.
  • TOUGHNESS: Life in the depths of their watery world has made Odovhar flesh dense and resilient. Add +1 to their Toughness.