Created page with "* INFRAVISION: Goblins can see in the infrared spectrum, halving penalties for bad lighting when attacking targets that radiate heat or cold. * MEAN: “Vicious” and “cruel” are the two adjectives most used to describe goblins. They subtract 1 from Persuasion rolls.„ * SHORT: Goblins average only about 4’ tall, reducing their Size (and therefore Toughness) by 1. * SNEAKY: Goblins quickly learn how to sneak around more ferocious masters who want to kill or harm..."
 
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* MEAN: “Vicious” and “cruel” are the two adjectives most used to describe goblins. They subtract 1 from Persuasion rolls.„  
* MEAN: “Vicious” and “cruel” are the two adjectives most used to describe goblins. They subtract 1 from Persuasion rolls.„  
* SHORT: Goblins average only about 4’ tall, reducing their Size (and therefore Toughness) by 1.
* SHORT: Goblins average only about 4’ tall, reducing their Size (and therefore Toughness) by 1.
* SNEAKY: Goblins quickly learn how to sneak
* SNEAKY: Goblins quickly learn how to sneak around more ferocious masters who want to kill or harm them. They start with a d6 in Stealth, which increases their skill limit to d12+1.
around more ferocious masters who want to kill or
* SURVIVORS: Goblins develop numerous tactics to survive in their savage and violent environs. They start with a free Novice Edge of their choice (though they must still meet all the Edge’s Requirements).
harm them. They start with a d6 in Stealth, which
increases their skill limit to d12+1.
„ SURVIVORS: Goblins develop numerous tactics to survive
in their savage and violent environs. They start with a free Novice Edge
of their choice (though they must still meet all the Edge’s Requirements).

Revision as of 19:17, 2 October 2026

  • INFRAVISION: Goblins can see in the infrared spectrum, halving penalties for bad lighting when attacking targets that radiate heat or cold.
  • MEAN: “Vicious” and “cruel” are the two adjectives most used to describe goblins. They subtract 1 from Persuasion rolls.„
  • SHORT: Goblins average only about 4’ tall, reducing their Size (and therefore Toughness) by 1.
  • SNEAKY: Goblins quickly learn how to sneak around more ferocious masters who want to kill or harm them. They start with a d6 in Stealth, which increases their skill limit to d12+1.
  • SURVIVORS: Goblins develop numerous tactics to survive in their savage and violent environs. They start with a free Novice Edge of their choice (though they must still meet all the Edge’s Requirements).