Jotuns: Difference between revisions
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What unites them, whatever their subspecies, is scale; not merely of body, but of consequence. A Juton's temper, once roused, reshapes landscapes. A Juton's word, once given, is rarely broken, for pride runs as deep in their kind as strength does. And a Juton's grudge, should one be earned, tends to outlast the grudge-bearer's enemies by a considerable margin. | What unites them, whatever their subspecies, is scale; not merely of body, but of consequence. A Juton's temper, once roused, reshapes landscapes. A Juton's word, once given, is rarely broken, for pride runs as deep in their kind as strength does. And a Juton's grudge, should one be earned, tends to outlast the grudge-bearer's enemies by a considerable margin. | ||
* BIG: Jutons subtract two when using equipment designed for smaller beings, and cannot wear humanoid armor or clothing. Equipment, armor, food and clothing cost double the listed price. | * '''BIG:''' Jutons subtract two when using equipment designed for smaller beings, and cannot wear humanoid armor or clothing. Equipment, armor, food and clothing cost double the listed price. | ||
* OUTSIDER (Major): Jutons folk are terrifying to most humanoid races. They subtract 2 from Persuasion rolls and may not have basic rights outside their own familial clans. | * '''OUTSIDER (Major):''' Jutons folk are terrifying to most humanoid races. They subtract 2 from Persuasion rolls and may not have basic rights outside their own familial clans. | ||
* CLUMSY: Jutons subtract 2 from Athletics and Stealth rolls. | * '''CLUMSY:''' Jutons subtract 2 from Athletics and Stealth rolls. | ||
* SIZE +3: Jutons are 10’ tall, towering over most humanoids. This adds +3 to their Toughness. | * '''SIZE +3:''' Jutons are 10’ tall, towering over most humanoids. This adds +3 to their Toughness. | ||
* VERY STRONG: The Jutons’ size increases their starting Strength to d8 and their maximum Strength to d12+2. | * '''VERY STRONG:''' The Jutons’ size increases their starting Strength to d8 and their maximum Strength to d12+2. | ||
* VERY TOUGH: Jutons are tough, hardy beings. Their starting Vigor is d8, and the limit increases to d12+2. | * '''VERY TOUGH:''' Jutons are tough, hardy beings. Their starting Vigor is d8, and the limit increases to d12+2. | ||
Revision as of 08:40, 3 October 2026
The Jutons are the giants of Dúnamhar, and there is no mistaking one for anything else when it crosses a horizon—shapes that tower close to twenty feet, broad enough that a single Juton's shadow can swallow a farmhouse whole. Where other races were shaped with grace or subtlety in mind, the Jutons were clearly built for endurance and force. Their bodies are dense with muscle wrapped in thick, weathered hide, their hands large enough to crush stone into gravel, their bones—by every account of those who have studied Juton remains—closer in density to bedrock than to the bone of smaller folk. It is said a Juton can uproot a tree as easily as a human might pull a weed, and more than one border dispute in Dúnamhar's history has been settled the moment a Juton simply stood up.
This tremendous strength has earned them a reputation, not entirely undeserved, for brutishness. Juton temperaments tend toward the direct: they meet problems with force before finesse, and the race is not known for cultivating patience. Diplomacy, when it happens with Jutons at all, tends to happen carefully, and often at a distance.
Yet to call the Jutons simply brutish is to miss something the tome insists on recording accurately: intelligence among the Jutons varies as wildly as height does among humans. Some Juton subspecies are little more than instinct wrapped in enormous strength, prone to simple hungers and simpler solutions. Others are shrewd, methodical, and possess a cunning that unsettles those who assume size and subtlety cannot coexist—Juton war-chiefs and, in rarer cases, Juton scholars have humbled more than one army or academy that made the mistake of underestimating them. This range is wide enough that no single account of "the Jutons" can be trusted without first asking which Jutons are meant.
What unites them, whatever their subspecies, is scale; not merely of body, but of consequence. A Juton's temper, once roused, reshapes landscapes. A Juton's word, once given, is rarely broken, for pride runs as deep in their kind as strength does. And a Juton's grudge, should one be earned, tends to outlast the grudge-bearer's enemies by a considerable margin.
- BIG: Jutons subtract two when using equipment designed for smaller beings, and cannot wear humanoid armor or clothing. Equipment, armor, food and clothing cost double the listed price.
- OUTSIDER (Major): Jutons folk are terrifying to most humanoid races. They subtract 2 from Persuasion rolls and may not have basic rights outside their own familial clans.
- CLUMSY: Jutons subtract 2 from Athletics and Stealth rolls.
- SIZE +3: Jutons are 10’ tall, towering over most humanoids. This adds +3 to their Toughness.
- VERY STRONG: The Jutons’ size increases their starting Strength to d8 and their maximum Strength to d12+2.
- VERY TOUGH: Jutons are tough, hardy beings. Their starting Vigor is d8, and the limit increases to d12+2.