Where the dwarves shape stone with patient calculation, the Lúchorp shape soil with something closer to conversation—a small, wiry people, rarely taller than three and a half feet, with weathered, sun-browned skin and bright, quick eyes that seem perpetually assessing the health of whatever grows nearest them. Their hands, disproportionately large for their size and permanently stained with the good, dark soil they spend their lives working, are gentle enough to coax a reluctant seedling and strong enough to wrestle a stubborn root system into submission when gentleness fails to persuade it. Hair, worn long by custom among both sexes, tends toward earthen tones—loam-brown, moss-green, the pale gold of ripe grain—and it is not uncommon for a gnome's hair to shift subtly with the season, not unlike the elves, though Lúchorp attribute this to simple proximity to growing things rather than any grander cosmic pattern.
If the dwarves consider engineering a discipline of exacting permanence, the Lúchorp consider agriculture a discipline of exacting patience with the world's own rhythms—a philosophy that shapes nearly everything about gnomish culture. Where a dwarf might reshape stone to suit a design conceived in advance, a gnome is far more likely to spend a season simply watching a plot of land before deciding what it wants to grow there, and gnomish farming custom holds a deep, near-superstitious respect for working with a place's existing character rather than forcing it toward an outcome the land itself resists.
- LUCK: Lúchorp draw one additional Benny per game session.
- REDUCED PACE: Decrease the character’s Pace by 1 and their running die one die type.
- SIZE −1: Lúchorp average only about four feet tall, reducing their Size (and therefore Toughness) by 1.
- SPIRITED: Lúchorp are generally optimistic beings. They start with a d6 Spirit instead of a d4. This increases their maximum Spirit to d12+1.
- BEAST TALKER: The Lúchorp can speak with animals.