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  • 23:35, 24 August 2026 LanceAdmin talk contribs created page Basic Rules (Created page with "Here are lightweight rules designed for a grid or hex-based tabletop spaceship combat game, balancing real-world inertia with smooth playability. 1. Movement & Vector Mechanics Ships do not move like airplanes; they obey inertia. Heading vs. Velocity: A ship’s visual orientation (heading) determines which way its weapons face, while its Velocity Vector tracks where it is actually moving. Thrust Allocations: During the Movement Phase, allocate Engine Points (EP) to p...")