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A user with 222 edits. Account created on 23 August 2026.
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4 October 2026

3 October 2026

  • 08:4008:40, 3 October 2026 diff hist +36 Jotuns No edit summary
  • 08:1208:12, 3 October 2026 diff hist −15 Racán No edit summary
  • 08:1108:11, 3 October 2026 diff hist +691 N Racán Created page with "* '''BITE:''' Ratling fangs cause Str+d4 damage and may be used against grappled foes. * '''CLAWS:''' The ratfolk’s claws cause Str+d4 damage and add +2 to Athletics (Climbing) rolls. * '''LOW LIGHT VISION:''' Ratlings ignore penalties for Dim or Dark Illumination. * '''SCAVENGER:''' Ratlings obsessively collect items wherever they go, carrying them on their bodies and in their burrows. They have the Scavenger Edge. * '''SIZE −1:''' Ratlings are about four feet tall..."
  • 08:0708:07, 3 October 2026 diff hist +32 Cathach No edit summary
  • 08:0508:05, 3 October 2026 diff hist +474 N Cathach Created page with "BITE: Cathach fangs cause Str+d4 damage and may be used against grappled foes. CLAWS: Their claws cause Str+d4, AP 2 damage and add +2 to Athletics (Climbing) rolls. LOW LIGHT VISION: Cathach eyes amplify light. They ignore penalties for Dim and Dark Illumination. CAN’T SWIM: Cathach actually can swim, they just shun it and are not particularly good at it. They subtract 2 from Athletics (swimming) rolls and each tabletop inch of movement in water uses 3′′ of Pace."
  • 08:0208:02, 3 October 2026 diff hist +422 Odovhar No edit summary
  • 08:0008:00, 3 October 2026 diff hist +803 N Odovhar Created page with "* '''SIZE +1:''' Minotaurs are tall and broad, adding +1 to their Toughness. * '''VERY STRONG:''' Minotaurs start with Strength d8, increasing their maximum Strength to d12+2. * '''AQUATIC:''' Selkies cannot drown in water and move at their full Pace when swimming. * '''DEPENDENCY:''' Selkies must immerse themselves in water one hour out of every 24 or become automatically Fatigued each day until they are Incapacitated. The day after the Incapacitation from dehydration,..."
  • 07:5807:58, 3 October 2026 diff hist +626 N Selkies Created page with "* '''AQUATIC:''' Selkies cannot drown in water and move at their full Pace when swimming. * '''DEPENDENCY:''' Selkies must immerse themselves in water one hour out of every 24 or become automatically Fatigued each day until they are Incapacitated. The day after the Incapacitation from dehydration, they perish. Each hour spent in water restores one level of Fatigue. * '''LOW LIGHT VISION:''' Selkies are used to the darkness of the depths. They ignore penalties for Dim and..."
  • 07:5607:56, 3 October 2026 diff hist +597 N Ursians Created page with "* '''SIZE +1:''' Ursians are tall and broad, adding +1 to their Toughness. * '''VERY STRONG:''' Ursians start with Strength d8, increasing their maximum Strength to d12+2. * '''TOUGH:''' Ursians’ starting Vigor is d6, increasing the limit to d12+1. * '''BIG:''' Their muscular frame causes Ursians to subtract two when using equipment designed for smaller beings, and they cannot wear humanoid armor or clothing. Equipment, armor, food and clothing cost double the listed p..."

2 October 2026

  • 21:2821:28, 2 October 2026 diff hist +6 Humans No edit summary
  • 21:2821:28, 2 October 2026 diff hist +112 N Humans Created page with "* ADAPTABLE: Humans begin play with any Novice Edge of their choosing. They must meet its Requirements as usual."
  • 21:2721:27, 2 October 2026 diff hist +456 N Lúchorp Created page with "* LUCK: Lúchorp draw one additional Benny per game session. * REDUCED PACE: Decrease the character’s Pace by 1 and their running die one die type. * SIZE −1: Lúchorp average only about four feet tall, reducing their Size (and therefore Toughness) by 1. * SPIRITED: Lúchorp are generally optimistic beings. They start with a d6 Spirit instead of a d4. This increases their maximum Spirit to d12+1. * BEAST TALKER: The Lúchorp can speak with animals."
  • 21:2221:22, 2 October 2026 diff hist +104 Korrigan No edit summary
  • 21:2221:22, 2 October 2026 diff hist +528 N Abcán Created page with "* '''CUNNING:''' Abcán start with a d6 in Smarts instead of a d4. This increases maximum Smarts to d12+1. * '''LOW LIGHT VISION:''' Abcán eyes can see in darkness. They ignore penalties for Dim and Dark Illumination. * '''KEEN SENSES:''' Abcán start with a d6 in Notice instead of a d4. This increases their maximum to d12+1 as well. * '''SIZE −1:''' Adult Abcán are typically four feet tall, reducing their Size and Toughness by 1. * '''REDUCED PACE:''' Decrease the..."
  • 21:1921:19, 2 October 2026 diff hist +1,316 N Nathair Created page with "* '''ARMOR''': +2: Dragonfolk have thick, scaly skin. * '''BITE/CLAWS''': Str+d4, AP 2. Note that Bite allows a character to bite grappled prey rather than just crush; and claws add +2 to Athletics when climbing most surfaces. * '''BREATH WEAPON''': Dragonfolk can breathe an impressive gout of fire. This takes an Athletics roll, may be Evaded, and causes 2d6 damage in a Cone Template or a 12” line (choose one during character creation). A Critical Failure on the attack..."
  • 21:1421:14, 2 October 2026 diff hist +18 Korrigan No edit summary
  • 21:1421:14, 2 October 2026 diff hist +381 N Korrigan Created page with "* LOW LIGHT VISION: Korrigan eyes are accustomed to the dark of the underearth. They ignore penalties for Dim and Dark Illumination. * REDUCED PACE: Korrigan have short legs compared to most races. Decrease their Pace by 1 and their running die one die type. * TOUGH: Korrigan are stout and tough. They start with a d6 Vigor instead of a d4. This increases maximum Vigor to d12+1."
  • 21:1221:12, 2 October 2026 diff hist +40 Lance's Dúnamhar Campaign No edit summary
  • 21:0821:08, 2 October 2026 diff hist +18 Lupin No edit summary
  • 21:0821:08, 2 October 2026 diff hist +295 N Lupin Created page with "* AGILE: Wolf-like grace gives Lupin a d6 Agility attribute instead of a d4. This increases maximum Agility to d12+1. * BITE: Lupin fangs cause Str+d4 damage and may be used against grappled foes. * LOW LIGHT VISION: Lupin eyes amplify light. They ignore penalties for Dim and Dark Illumination."
  • 21:0421:04, 2 October 2026 diff hist +4 Lance's Dúnamhar Campaign No edit summary
  • 21:0121:01, 2 October 2026 diff hist +18 Shide No edit summary
  • 21:0021:00, 2 October 2026 diff hist +6 Shide No edit summary
  • 20:1820:18, 2 October 2026 diff hist +54 Shide No edit summary
  • 19:3119:31, 2 October 2026 diff hist +430 N Shide Created page with "* AGILE: Elves are graceful and agile. They start with a d6 in Agility instead of a d4. This increases maximum Agility to d12+1. * ALL THUMBS: Elves have an inherent dislike of mechanical objects in traditional fantasy settings, giving them the All Thumbs Hindrance. * LOW LIGHT VISION: Elven eyes amplify light. Other races often claim they can see stars in the elves’ eyes. They ignore penalties for Dim and Dark Illumination."
  • 19:2919:29, 2 October 2026 diff hist +4 Lance's Dúnamhar Campaign No edit summary
  • 19:1819:18, 2 October 2026 diff hist −5 Bòcan No edit summary
  • 19:1719:17, 2 October 2026 diff hist −1 Bòcan No edit summary
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