Humans are the most physically varied of all the peoples of Dúnamhar, as if the land itself couldn't settle on a single mold when shaping them. Their heights span an extraordinary range—some standing no taller than three feet, compact and quick, while others rise to a towering seven feet, built like the standing stones of the old mountain passes. Between these extremes lies every possible variation, and it isn't uncommon for a single human family to include both the short and the sky-reaching, with no clear pattern to explain why.

Their skin defies easy categorization as well. Where other races tend toward a narrower band of natural tones, humans range across a startling spectrum: warm tans and deep browns sit alongside skin toned in blue, red, or green, each shade occurring naturally and without regard to region, climate, or lineage in any way that scholars have been able to firmly pin down. A single human settlement might contain neighbors in ochre and crimson and slate-blue, none of them remarkable to the others—diversity of appearance is simply the human condition, so constant as to barely be commented on among themselves.

This variability has led some to theorize that humans carry within them an echo of the Churn itself—unshaped, unsettled, still finding their final form even now, generations after their first appearance in the world. Others reject this notion, pointing out that whatever their outward differences, humans have always shown a remarkable consistency of spirit: tenacious, industrious, and quick to rebuild what has been taken from them, whatever color their hands happen to be while doing it.

It is this same restless variability, some say, that fuels their tenacity—a people who cannot even agree amongst themselves what a human is supposed to look like are perhaps better equipped than most to adapt to a world that keeps refusing to hold still.

  • ADAPTABLE: Humans begin play with any Novice Edge of their choosing. They must meet its Requirements as usual.