Where the Bocans take without malice, as unremarkable to them as breathing, the Racán take with a flair that borders on performance—raccoon-like humanoids whose reputation for mischief precedes them into every settlement they pass through, and whose talents, the tome must admit, generally justify that reputation in full. They stand shorter than most races, rarely exceeding four and a half feet, with compact, dexterous builds, ringed and banded tails held high for balance, and the unmistakable dark mask of fur across the eyes that gives them an expression of perpetual, knowing amusement whether or not one is actually warranted. Their fur runs in greys, browns, and blacks, banded and patterned in ways no two Racán quite share, and their hands—small, black-fingered, and extraordinarily nimble—are, by wide consensus, the most skillful of any race in Dúnamhar at manipulating locks, latches, knots, and anything else built with the confidence that it cannot be opened by uninvited fingers.


  • BITE: Racán fangs cause Str+d4 damage and may be used against grappled foes.
  • CLAWS: The Racán claws cause Str+d4 damage and add +2 to Athletics (Climbing) rolls.
  • LOW LIGHT VISION: Racán ignore penalties for Dim or Dark Illumination.
  • SCAVENGER: Racán obsessively collect items wherever they go, carrying them on their bodies and in their burrows. They have the Scavenger Edge.
  • SIZE −1: Racán are about four feet tall, reducing their Size (and therefore Toughness) by 1.
  • LUCK: Racán draw one additional Benny per game session.
  • REDUCED PACE: Decrease the character’s Pace by 1 and their running die one die type.